Not sure if it qualifies for the "many bullets" type of game, but it has some good things going for it.
PROS:
- The ambiance with the audio was quite good (thought the piano in the music was a bit loud and obtrusive at times).
- Forcing players to take targeted shots while also giving them a free reset button is a nice mix of quick-thinking challenge and forgiveness of their mistakes.
- I was able to bounce a bullet off of my head and I found that hilarious.
CRITIQUE:
- The bullet ricochet is very unpredictable. Possibly due to a gravity force interfering with my expectations of how the bullet should fly, but shooting an angle into the flat ceiling above the zombie seemed to have random bounce effects and when I finally got it I felt like I got lucky rather than I did it well.
- The game seems to loop after 4-5 levels and it feels like it would be a nicer UX if you just had a level selector and a way to return to that upon either death or level completion.
- The cover art is quite cute, but it doesn't really match the art of the game so consistency feels a bit off visually. The character sprites are also really nice, but the environments read as debug collision volumes so finding a happy medium between those two there would help the whole package visually.