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A jam submission

Stay still to aim at ZombiesView game page

Submitted by Spielsieb (@spielsieb) โ€” 1 day, 8 hours before the deadline
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Stay still to aim at Zombies's itch.io page

Results

CriteriaRankScore*Raw Score
AUDIO#2032.5562.556
OVERALL#2122.6672.667
CREATIVE#2132.6672.667
FUN#2192.5562.556
EASY TO GET INTO#2212.7782.778
VISUALS#2342.5562.556
THEME#2562.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
Characters: https://www.gamedevmarket.net/asset/zombie-survival/

Crate Sprite: https://opengameart.org/content/wooden-crate-texture

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Acousthetics - Audio

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Comments

Submitted

Really cool concept nice job!

Submitted(+1)

I like the overall idea and presentation. As the others said, the slow pace and makes it a bit hard to keep the flow. Besides that, I think the reset button was not working for me :( Anyway, good work!

Developer(+1)

Thanks - I really didn't get far in development but I am glad I at least got the idea across :)

Submitted(+1)

Hello!

If you attempt to ricochet a bullet off of a surface, it will most definitely get stuck in a parallel line preventing the level from being finished, you can retry the level over again but the slow pacing of the game and the fact that you need to stop to fire a bullet makes each attempt feel tedious.

Developer

Absolutely - I should probably limit the bounces, speed everything up and introduce how to reset the levels earlier. Thanks !

Submitted(+1)

Not sure if it qualifies for the "many bullets" type of game, but it has some good things going for it.

PROS:

  • The ambiance with the audio was quite good (thought the piano in the music was a bit loud and obtrusive at times).
  • Forcing players to take targeted shots while also giving them a free reset button is a nice mix of quick-thinking challenge and forgiveness of their mistakes.
  • I was able to bounce a bullet off of my head and I found that hilarious.

CRITIQUE:

  • The bullet ricochet is very unpredictable. Possibly due to a gravity force interfering with my expectations of how the bullet should fly, but shooting an angle into the flat ceiling above the zombie seemed to have random bounce effects and when I finally got it I felt like I got lucky rather than I did it well.
  • The game seems to loop after 4-5 levels and it feels like it would be a nicer UX if you just had a level selector and a way to return to that upon either death or level completion.
  • The cover art is quite cute, but it doesn't really match the art of the game so consistency feels a bit off visually. The character sprites are also really nice, but the environments read as debug collision volumes so finding a happy medium between those two there would help the whole package visually.
Developer(+1)

Thanks for your expansive feedback. As a side note: I only had really limited time which is why some basic features are missing and the whole thing is kinda messy. 


I'll definetly fix the visuals and the ricochets. I areadly fixed bouncing the bullets of your own head on my drive but now that I think about it, that could actually be a really fun feature since it would allow you to reach some places that you wouldn't reach without it because of the movement limiter.

Thanks again - really appreciate your feedback :)

Submitted(+1)

Decent game, barely fitting into the theme at all.

Developer(+1)

Doesn't fit at all. I wanted to go for action and a 10 second slow down where you would complete the trick shots but it turned out I only had a couple of hours so I only got the trick shot part in and everything to do with the theme had to be tossed. :)