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(1 edit) (+2)

Hello!

 The game play was smooth and a felt just like a galactica arcade game from the 90's but there weren't any original mechanics implemented. Reusing the same art for enemies but varying their damage also made it difficult to know how to strategize around them as an enemy could be destroyed in one hit or take 100 hits to take down. Would love to see some fun updates by the dev!

I'm not the best at art so I didn't make more than 2 enemy sprites. I do understand that it makes it confusing with varying HP and damage.
I didn't have any idea for a special/original mechanic, you're right :(
What I focused the most on was to make the gameplay feel good, so I guess I managed to pull it off. I'm getting a lot of mostly positive feedback, so I'm most likely going to remake the codebase and recreate this game with more than 1 stage.