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(+1)

The game has a nice cohesive feel.

As an asset pack addict, its super impressive that you made all the assets yourself.

The biggest issue is that it feels padded out. Given the limited amount of unique content, which is 100% understandable in a game jam, the levels overstay their welcome, lasting too long and becoming boring. I think it would be better served by simply reducing the repetition in each level so they are shorter.

The second main issue is that shields seem too generous. I can AFK in certain parts of the screen and my shield will just block all damage. The regen rate should probably be slower.

But overall, it's a well-done game and captures that arcade feeling.

Good work.

Thanks dude :) 

Well like i explained earlier the too long levels are mostly due to a bad decision i made to have the boss activation tied to all enemies in the level being dead,  and i had many different issues during the jam with spawns, boss behaviour and such that i had to focus on so i couldn't change my level structure but now i know what to avoid for sure for next time XD

Shields i didn't have time to properly balance so yeah i might have made them a bit too generous on recharge time, the thing is as they are here they have different total value and recharge rates depending on the ship type and i didn't really fine tune them all that much mostly due to focusing on the previously mentioned issues :/ 

but roughly i made the small ship have low shield quantity with super fast recharge, medium ship with average in both stats and the larger ship with a high cap low recharge shield, but you're absolutely right this needs some tweaks

Anyway happy that you like the game even with these flaws and that you find it to all be cohesive ^^ (was a bit worried about the pilot portaits cause they were aded quite late and i didn't have time to shade them properly )

Thanks for playing and giving feedback :)