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(+1)

Great job! I liked the difficulty settings, they were well thought through, and the way the theme was implemented was pretty interesting.

I do have a few issues ;) none of them are huge, but I think if you address them all you'd have quite a fun game on your hands!

  • the UI doesn't scale very well at all. Are you using Text Mesh Pro or just the normal text components? Use TMPro ;)
  • Movement was waaaay too slow. Double it at least
  • To offset the faster movement, make everything faster. Like, absolutely everything. And add loads more bullets - the point of the game is dodging, right? So let me dodge things ;) I get that the first few levels need to be easier, but you can still pretty much double the amount of things you spawn. Felt like I was waiting around quite a lot.
  • The player character had a weapon, so I thought I could use it!
  • Check out vlambeer's talk "The Art Of Screenshake" (or 30 things to make your action game better) 
    Overall though, you've made a neat little game here and should be proud of it!
(+1)

Thanks for the input! Yeah, I used normal text components and just set the canvas to world scale which seems like a 1:1 scale which may not be the best option especially for going to much larger screens than what I have it may be jarring with how big it ends up getting. I can definitely make everything faster pretty quickly too, though I'll probably way till after the jam is done for all fairness in keeping what I submitted. I did also have a few ideas for different bullet types that I just didn't have time to implement, but would love to go back into it later to add more! The player sprite was originally meant to be just a placeholder, but once I got everything into place including animations, I just didn't want to let it go lol, but I could possibly adjust the sprite a bit later. And I'll definitely check out screenshake and Text Mesh Pro for future use! It seems like my game will probably get a lot better after some updates and I'm really excited about it!