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(+1)

Thanks for the input! Yeah, I used normal text components and just set the canvas to world scale which seems like a 1:1 scale which may not be the best option especially for going to much larger screens than what I have it may be jarring with how big it ends up getting. I can definitely make everything faster pretty quickly too, though I'll probably way till after the jam is done for all fairness in keeping what I submitted. I did also have a few ideas for different bullet types that I just didn't have time to implement, but would love to go back into it later to add more! The player sprite was originally meant to be just a placeholder, but once I got everything into place including animations, I just didn't want to let it go lol, but I could possibly adjust the sprite a bit later. And I'll definitely check out screenshake and Text Mesh Pro for future use! It seems like my game will probably get a lot better after some updates and I'm really excited about it!