Thank you! Yeah, these are all pretty on point, and stuff we'd like to maybe fix up after rating finishes :)
Some behind-the-scenes: The dash is implemented in the same way as a stun on bosses or enemies, so it has no cooldown, but allows you to cancel out of shooting with it (being unable to cancel shooting felt... very clunky). I had an idea for an input priority system but it was too late to make any changes by the time I though of it haha.
I didn't do much tweaking of the movement values, but you're right - it probably could use some tightening.
Poor CRU5H-3R was the last guy we implemented and never even got particle effects :(