Bloom??? Instant 5* visual rating ;)
I think the concept is great - it's a short, well executed bullet hell. I think there are a few things that could be improved, but overall it's a really solid game!
- the sound effects are WAY too loud compared to the music, the music was excellent and the sfx kinda ruined it ๐ญ
- make all the enemy bullets at least twice the size
- when the enemies get hit, flash them white - don't make them transparent ๐ I want to SEE the hit.
- the feedback on player hit is a little lacklustre too. I think it looks great, but I don't think it's very effective. A little camera shake, maybe some hitstop, that sort of thing.
- really felt like I could keep going forever. Maybe increase spawn rate over time?
- sometimes enemies spawned on top of me and hit me immediately. Not a fun time ๐ pure rng isn't great for this sort of thing! You want to be a little more tactical about it. If it were me, I'd spawn enemies in a circle around the player with a random angle and a radius that is random between two values, and wrap them to the other side of the screen. That way you'll never get enemies spawning on the player, and it'll feel completely random without being unfair!
That being said, though, great implementation of the theme. Loved the random events - though maybe some negative ones? As jelly said below, invert controls would be excellent. Or spawn a ton of enemies, or only deal half damage, reduce fire rate, reduce movement speed, that sort of thing :)