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(+1)

“…and so they left, with everything but their sanity”.

Amazing entry for this JAM, hands-down one of the best ones I’ve tried. The patterns were very cool, varied, fun to learn to avoid, and the dash mechanic was extremely fun to use and well incorporated. The graphics are flashy and satisfying, and the adaptive music works really well with the theme.

As my only suggestion, I think it would have been a very nice touch to implement a small grace period where you can dash and save yourself after being hit (like 0.1 seconds). It would make hard challenges like Lunatic Mode feel much better to the player imo.

Very good job, keep it up!

(+1)

Nice job on conquering lunatic mode! You're one of the small amount of people that actually did it :P Refering to the dash grace, it's actually there, your collider enables 0.2s after the dash ends :) Probably making it a tiny weeny bit longer wouldn't hurt, thanks for the feedback!

(+1)

Oh, I was referring to a small grace period after getting hit. As in, a bullet hits you, then you have a small amount of time to dash and avoid the hit. Touhou for example implements this, where you can use a bomb very shortly after getting hit and avoid losing a live. I think it’d be a nice addition besides the post-dash grace period :)

(+2)

Ah alright I get it now, this is actually a very nice idea, thank you!