Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I wanted the game to feel a bit "swimmy", but I guess that sorta clashes with the precision needed for the laser locks. The Space idea is an interesting suggestion, though!

I guess I wanted the player to *want* to move slowly, but definitely towards the end, there's a lot of ground to cover so I can see why the movement felt too slow

Thanks for playing :)