This is a pretty cute game! I gotta admit, I really enjoy the pep talk from the narrator. The music is charming and everything works from a technical level.
Okay, so while this game was fun, I noticed some areas it could improve. managed to get to the key level before stoping, so I'll only adress what I seen up to that.
One minor thing I noticed is that the game leans a little hard on show and tell. I'm being told how the character is feeling, but the character themself doesn't react in any meaniful way. I know you did try, like with those mirrors, but at the end of the day, I, the player, shot those mirrors to proceed, not becuase I was in the character's shoes. If I was allowed to jump over the mirror, I would. Basically, there could some better ways to show what the character are feeling through their actions becides from telling the player what they are feeling and forcing the player to do things to proceed. Though that said, the elements worked for what it is, and they do ive the game some charm. So at the end of the day, this point is really monor. I did a great job for the time you had!
That said, the gun play could use work. This game seems to be more of a platformer then a shooter, and becides from plot items like the mirror, I don't know what purpose the shooting serve becides from thinly representing the character's destructive tendacies. Oh, and the rain drops that come down and damage you, sometimes they are random, and they would some times kill me at no fault of my own. I thought the shooting would get rid of them, but nah. That could use some work. Though it mainly becomes a problem in the doors level, where you started setting the check points back. On a side note, when you die when your getting the second key, you reset the entire level, while the other check points spawn you where you died. I'm not sure if that was intentional or a oversight. I'm gonna asume it's a oversight since the nariator doesn't say anything about it.
Overall, good game! Thank you for sharing!