Thanks for the amazing detailed feedback!
I guess I didnt think too much about how I can evoke the players feelings there. I'll make sure to keep that in mind nextime.
Honestly, the game was kind of a shooter platformer together because I wanted to provide enjoyment to the game by adding some kind of attacking method. The weapon was supposed to be the players power thats hard to control and its shown by spikes rising up a few seconds after shooting.
The rain actually shouldnt damage you at all. If you did take damage, that was either from the enemy or your own spikes.
And I actually set it up to restart the level once you die and restart everything. Maybe I could of set it up to have the key already regained though.
Thanks again for the feedback!