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(+1)

Thats a nice concept and i like the visuals, 

your sprites while having a simple ball shape have a lot of little details to give them character, and the sword has a cool design as well :D

Also gotta say that the story is cool and that the wordplay with the title is as well, and quite clever ^^

The difficulty and balance seems to be the biggest issues i encountered, cause even though i like the melee concept and the fact that you let attacks have a separate orientation from where you're moving, i still think it's a bit hard to navigate the patterns to come close enough for hits especially with the time pressure, but considering the jam's time i can totally understand that you probably didn't have the time to find the right balance. nothing a bit of tweaking can't fix, cause there's an interesting base.

Other than that, still a nice experience so well done to you guys :)

(+1)

Thanks a lot! it’s really inspiring to read comments like yours. You’re on point about the difficulty, we couldn’t dedicate nearly as much time as we wanted to playtesting and tweaking, and since we were scared of making it too easy we ended up making it too hard. Definitely a mistake to learn from.

(+1)

Haha, well i'm not sure if i'm all that inspiring  :p but i always feel its best to try and detail my experience with a game in jam comments in hope this helps.

And no worries balancing in a limited time like here is always hard so i can't really blame ya for that :)