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I also just ended up spamming walls and switching between dimensions as fast as possible. It was a little rough working around the colliders of the "invisible" enemies and sometimes my walls didn't seem to be placed exactly right. I think there's a lot of potential, though and I really enjoyed playing it! (definitely felt nice and accomplished when I saw that timer run out :p)

Thank you for your comment! The game could really benefit from some quality of life improvements. We just made this during the first Saturday and Sunday of the jam because we were busy the rest of the week so it's a bit rough in a couple of places. Happy you enjoyed it anyway though! :D