Hello!
Yeah, I agree. I felt that I could have used more time. I've wanted to make a randomized murder mystery for a while and this jam sounded like the right excuse haha. (I also think that the black & white theme suits this type of games.) So I got absorbed in the technical part of the game.
I could have focused more on the UX given that this jam was only 2 weeks. I've actually planned for more features than what I've submitted, e.g. more questions depending on a specific claim a character says or an evidence you found or more UI elements, but this made the randomized algorithm much more complex for the time limit.
The instructions can definitely use some improvement. I can add a planned out case as tutorial just so players familiarize with the process. I'll definitely consider adding a summary and cut down/simplify some parts too.
I really want this game to be as enjoyable to play as it is to make. I'm glad I joined this jam. Getting feedback here helps me see how to reach my players.
Thank you for that detailed feedback and all the suggestions! They're very helpful.