Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello!

Yeah, I agree. I felt that I could have used more time. I've wanted to make a randomized murder mystery for a while and this jam sounded like the right excuse haha. (I also think that the black & white theme suits this type of games.) So I got absorbed in the technical part of the game. 

I could have focused more on the UX given that this jam was only 2 weeks. I've actually planned for more features than what I've submitted, e.g. more questions depending on a specific claim a character says or an evidence you found or more UI elements, but this made the randomized algorithm much more complex for the time limit. 

The instructions can definitely use some improvement. I can add a planned out case as tutorial just so players familiarize with the process. I'll definitely consider adding a summary and cut down/simplify some parts too. 

I really want this game to be as enjoyable to play as it is to make. I'm glad I joined this jam. Getting feedback here helps me see how to reach my players.

Thank you for that detailed feedback and all the suggestions! They're very helpful.

(+1)

You did great with the time you had! If you're planning on continuing I'd definitely start by putting the case generation to one side (don't remove it, just ignore it for the time being) and focus on making an easy to use game. That doesn't mean easy to play, just make it a bit more intuitive. Once you have the UI nailed and you're sure of the mechanics/how you want players to interact with your game, you can focus fully on the algorithm stuff. If you do end up releasing this, let me know, I'd love to play the finished version :)

If you're planning on doing more game jams, I'd definitely recommend stripping out extras next time (like the shop and money) and focus on your core features more. Then if you have time you can add all those bits in. Quality > quantity when it comes to jams.

(1 edit) (+1)

Haha, thanks! 

I'll definitely focus on the UX/UI first, make it more intuitive. 

I agree. I could add extra features like shops in later versions and focus on the core for game jams, especially when they're only 2 weeks.

I'm glad you'd like to try the finished version! Your feedback and suggestions have been incredibly helpful. They shed a light on what exactly was missing or needed to be improved. 

I'm just wondering if you have a Discord or Twitter. I'd love to receive more of your feedback in the future!

(+1)

I'm happy to help where I can! I think you're on the discord so I'll send you a message :)