Yeah, we're batting ideas back and forth about whether or not it's just _too_ ridiculous to scale properly into a full game. Right now we're working on some rudimentary multiplayer and procgen stuff to see what it'll feel like if we tone down some of the powerups and add some progression elements. We both really like the idea of gaining, stacking, and losing powerups at a moment's notice, but there should definitely be a little less... Uhhh... CPU Load? hahahah
If you've got any ideas on that front we would very much appreciate them.
Also I'm glad you liked it! :)
Viewing post in Bad Day on Majoris VIII jam comments
If you do make it into a full game, here are a few ideas:
- Don't introduce all the power ups early in the game, keep em spaced out to keep the game fresh.
- Maybe pull a Metroid Prime moment where you give the player amazing power then suddenly take it away at the beginning.
- Co op would be a great addition.
- Maybe make it a Gauntlet clone? I don't know if you've played Gauntlet.
That's all. See ya!
You read our minds with a lot of these. We've already got online play mostly working (yay, unreal!)and the power ups are going to be a lot more balanced, both in availability and in effectiveness.
I am not aware of gauntlet, but I'll look into it. Any specific features you'd advise I look out for? I'll probably try to find someone streaming it on twitch or something
Gauntlet is an old game series. The best out out of all of them was probably Dark Legacy. I doubt people stream it anymore, but it's just a crazy fun arcade game. You could step on switches to get secrets, and the only way to stop the hordes of enemies was to destroy the spawner's they came out of. I'd say look to it for inspiration.