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To say the least I was a bit disapointed from this game..

Please do not take anything i say personaly, Im trying to give true feedback so you could learn and improve from it.

When i started the game I understood the lazer mechanic pretty fast, but after a while moving i found the first flaw, the Movement has acceleration and deceleration, which makes it really difficult to hit the orbs that open doors, On the second one i had to try for about 3 minuets just to aline it.

but after a while i found out the second problem, Theres no consistency, becuase the game was in only two colors, having consistency is really important, it gives the player a way to know how to react to an object and interact with it, but since almost everything in the game is made out of lines, i had no idea which part does what, and add to that some invisable walls and i had no idea if im even still in the course of the game.

but please, Dont be discoraged, For a first game jam this submition is great! (my first game jam's submition was much worse xD) and if you keep on trying, you will be improving! And i hope you will continue doing what you like. 

Good job anyways!

The invisible walls are a puzzle to solve with the laser and are completely on purpose (you can see the "disco balls" trace the boundaries of the room). I wanted the laser to interact differently with different materials, but couldn't figure out a way to differentiate them visually before the deadline -_- So that might've made things a bit unclear, though I feel I've played more confusing puzzle games in my time haha

And honestly I'm not discouraged at all; pretty proud of what i came up with under the time constraints. And for what it's worth, I tweaked the movement a bit if you wanna try it out again :p I wanted to keep the acceleration/deceleration in... Do you think it's unworkable as a movement script?

(+1)

I think for a puzzle game thats about precise lazer redirection, it makes it really hard to aim and hit anything.