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(+1)

Thanks for taking the time to give such detailed feedback!

I did try inverting some of the colours to make different bits stand out but unfortunately it gave everything less of the 'colouring  book' vibe that I was going for. I'll definitely try making it less busy, or maybe flip the background as you suggested.

The font is definitely a pain, I was hoping splitting the sentences would make it easier but clearly not! Making a more dynamic dialogue system was originally planned for (resizing speech bubbles and a more dynamic placement of them to begin with) but unfortunately had to cut it in favour of finishing the story completely. Flipping it isn't something I thought of though so I'll add that in next time.

Animations were a bit out of my league for this but I'll continue to work on it and hopefully next time I do my own art I can add it in! I'll also increase the player speed for sure; I guess I got so used to the speed I didn't realise it would feel slow to others haha.

Player feedback is something to work on for this, I struggled a bit because of the two colour limitation and I'm not skilled enough yet to play with it properly. I should have made it clearer what can and can't be clicked on, if I'd had the time I probably would have added reactions to different items to give the player a flavour of what items can do.

Thanks for bringing the button not clicking bug to my attention, it looks like I messed up the layering of different colliders so part of the signpost is being blocked by the door.

The double fullscreen button is a pain but I've noticed on some resolutions it doesn't show properly so I always add both for safety. It's probably a scaling thing so I'll try and figure out a solution to that.

Thanks again for playing, your feedback has been really helpful!