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(+1)

On the browser version it gets unplayable when there are too many enemy pieces in the ground.

Maybe you can have a decay period so that they disappear.

Hey, thanks for the comment. This is probably caused by some memory leaks in the physics engine (I use GoblinJS here), because I actually am removing parts of destroyed ships from the physic calculations after 3 seconds (they're still being rendered, but this isn't a problem here).