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Thanks for the in depth response!

This game was surprisingly time consuming to make, around 100 hours all in (which when also having to deal with work, life and a toddler, was basically every free minute I had), and stuff still didn't make the final cut unfortunately.

The biggest one was a bulkier tutorial, and another was more time balancing the loot / crafting numbers and enemy / player strength as I only had a couple hours of play testing the full game loop to try to tone things down a bit.

I am considering making a post-compo v2 with the full tutorial, the gem skills being more limited, and an end game challenge mode.

(+1)

I hear you (two kids instead of toddler, but yeah).

Is there some way to get informed once a new version is out?

I'll probably post about updates over on my Twitter, ( https://twitter.com/david_brad ) not sure what options itch.io provides for notifying folks about updates, but maybe I'll post a devlog about the update (if I can remember to).

As a follow up to this I've also posted about what I am planning to work on in regards to the game going forward.

https://fanlix.itch.io/rogue-reflections/devlog/250275/rogue-reflections-v20-pla...