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I liked when two enemies spawned and you had to maneuver to get out of the way of the two streams of bullets. Using the slowmo skill to reposition was a cool idea. I think the movement could have been faster for a bullet-hell type game and spacing the bullets a bit more so you can weave between them would help give options for dodging (since right now there's no chance to get through the stream of bullets without getting hit).

Lol dodging two streams of bullets with the slow mo skill was an unintended feature but I am glad it turned out good at the end. As This game was also made for Mech Jam I slowed down the player so it felt like a Mech was moving and not like  a png of a mech on a paper it is also the reason the enemies are slow. Instead of dodging individual bullets my thought was to make it so you needed to dodge the whole stream of bullets using the slow mo.