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Got around to trying to actually play the game. 

There are a plethora of mildly irritating technical bugs with the interface.

There are some other bugs that make some of the features useless.  If you have a variety of units in a city with an air transport and perform any of the load functions, the priority of which units get loaded is arcane. I put one of every unit in a city. Load put the Long Range Nuke onboard the Air Transport first.  In EDEE, in the unit db, you could select the default unit to load for the specific transport unit. That is missing from the implementation of EDCE. A default would be workable but better would be able to prioritize the list of units to be transported.  

If you make a copy of any existing Unit DB, you cannot place any Air or Orbital unit (as applicable to the database) if using the copied database. The Terrain Placement Icons are grayed out and can't be changed. 

 Using the Enhanced DB that came with the game, whenever I bring up a unit that can be loaded (Truck, Helicopter, Transport, ...) in the unit dialog, the Load/Unload buttons are grayed out. The only way to load them is to activate the unit and then use either the keyboard binding  (if configured) or the buttons at the bottom of the screen. 

When I open the city dialog and the view the list of units, clicking on a nit should activate it. You have to go to the view units button at the bottom and then you can activate a unit in the list and then you can open the unit dialog by clicking on the active unit. Kind of cumbersome but it is inconsistent.


The save config dialog does not save the database. If you change the database, close the game, reopen the game and load the saved config, it does not restore the database for that config. It is unclear to me whether the database is being saved even when not desired or if the database if the database is not being saved separately.

There is no load filter or non-default loading in EDCE.  if there is loading that you do not want to occur, you should use the tree view. 

Air Units and Orbital Units cannot be placed outside of transports (cities, etc) in a buy points game. Can Be Placed is also used for other actions. The Unit Mod capability  is simply an exposure of the available data. Many entries may have hidden or non-intuitive results.

The load and unload buttons have been disabled but will most like be enabled in a future build.

When in the tree view, clicking  a unit does not activate it, because multiple units can be selected at a time. If you wish to activate a unit in the tree view, select the single unit, then click on the activate button.

If you are referring to the save config from the game setup, it only saves a Database key. The game will assume you are aware of the changes you made in a DB. The same is applied to the saving of a single player game. You can exit a game, change the Unit set, then reload the game. This could have ill effects on the save game in question after a reload, but it is up to you to police this.

I was attempting to place a fighter in a city! I it was implicit in my description that I was trying to perform a placement in a transport container. I could not.

To place in a transport, drop it on top of the transporting unit.