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Enjoyment: Very hard, but it was fun! I like how wacky the concept is. I'm a ninja frog fetching fruits for a demon?

Concept: I love the mechanic of running round a big level collecting pickups with a time limit.

Presentation: The art is very nice, and I like how the different sections of the level used different tiles. The music was good, if an odd match. Genre conventions led me to expect that it would be possible to jump through the thing platforms, which wasn't the case.

Use of the Limitation: The pickup system is a smart way to get the player to re-traverse the same one level.

Wacky concepts are my favorite (but you still need to have a certain level of consistency :)).

I fully agree we should be able to jump through thin platforms... but well... first time I was making a platform genre kind of game and I didn't have the time to find out how to do it. I'll learn it next time I'll do a platform game :)