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Feed the Demon before it eats you's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #16 | 4.000 | 4.000 |
Enjoyment | #18 | 3.800 | 3.800 |
Overall | #32 | 3.775 | 3.775 |
Use of the Limitation | #33 | 3.900 | 3.900 |
Presentation | #65 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
The whole map is settled in only one frame...
Cookies eaten
0
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Comments
I like the idea! The tutorial screen is nice with the visual aids, good job!
That was fun! Really liked idea, enjoyed the execution. A bit dissapointed that you cannot jump on the block that is trying to smash you. Probably because that got me killed
Oh, and music is nice
Amazing game! Fun to play and great idea to have one level with many possibilities.
this game was really fun! only suggestion I have is adding some sound effects to give some better feedback to the various actions
Thank you for your feedback!
Agreed, more sounds would be better, but I have to admit that sounds/music are always the last thing I implement in my games... which can kill the games's enjoyment ;)
Good entry! :-)
Thanks!
You have made a very fun game. Congratulations!
The concept of the game is very interesting and gives a good reason to explore the same level more than once.
The platforming was a bit finicky at times but I understand how that happens with a 72 hour time limit.
Keep up the great work!
Thanks for your feedback!
It was the first time I was making a platform genre game and it has been difficult to me to make it playable and every cell to be reachable my the character :)
Enjoyment: Very hard, but it was fun! I like how wacky the concept is. I'm a ninja frog fetching fruits for a demon?
Concept: I love the mechanic of running round a big level collecting pickups with a time limit.
Presentation: The art is very nice, and I like how the different sections of the level used different tiles. The music was good, if an odd match. Genre conventions led me to expect that it would be possible to jump through the thing platforms, which wasn't the case.
Use of the Limitation: The pickup system is a smart way to get the player to re-traverse the same one level.
Wacky concepts are my favorite (but you still need to have a certain level of consistency :)).
I fully agree we should be able to jump through thin platforms... but well... first time I was making a platform genre kind of game and I didn't have the time to find out how to do it. I'll learn it next time I'll do a platform game :)
Very cool game and concept. Music is awesome.
Thanks you for testing my game :)