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(+1)

thanks for the feedback !
i submitted a windows build, it required a little bit of work to port as i'm developping on linux

regarding the background image, it's a dirty trick i'm doing because the window is not supposed to be resizeable... i will look into that but it might me a distro related thing

window-manager related probably, since i’m using i3. tiling window managers don’t let applications dictate their shape and size. any way you could just clip the draw to the expected content area?

i see, i can do clipping in OpenGL and it shouldn't be a lot of work.

thanks for the details, i'll keep that in mind for the next entry !