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Damn dude the models & the deep dreamed frog paintings give off major vibes, good shit on that, feels like a weird dream sequence in some bigger game.

In terms of the gameplay, it was kinda confusing that I wasn't in charge of the tongue, especially when he would randomly eat shit that would lower the score for me?  I don't totally understand the link here.  It could be interesting if you weren't in charge of the tongue, to know where the tongue will shoot, and then making the role of the player to drag the flies into a nice little combo for him?  Cause right now it just feels a bit disconnected.  

Apart from that, minor stuff is just explaining which of the flies are bad to eat, which are good?  

Thanks! Yes there is a lot to explore when it comes to the game mechanics but after some testing I think I want to keep the automatic eating but  add some indicator to what the frog is going for next. Also there is a bug where the toungue gets stuck and that could be the gameplay instead. To make sure that the frog only eats flies and move objects away from him when he is about to lick it up.