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Enjoyment: A lot of the enjoyment came from the music along with the atmosphere of being in a frog tank with all these little fishies, hopping around was fun to do in rapid succession but often I wished I had more granular movement when hopping around the tank.  Another thing that seemed confusing and hindered on that enjoyment was that I couldn't click anywhere to jump, felt like that was unnecessary, but at the same time, was an interesting idea if clicking outside of the frog were to shoot out the tongue in that given direction.. That way the tension of the hand coming up would be really exhilarating and frantic, as u bring your mouse back to center after trying to eat all the food..  It would also fix the issue with not having granular movement, since that was usually the reason why it bothered me, I couldn't grab food properly.

Concept: I like the concept a lot.. Just really enjoyed terrariums and fish tanks as a kid, the concept of a world inside of a glass box was always cool to me.  I like the idea that the frog is trapped, and that the hand is this ever imposing threat that could come at any moment.. It made the game scary & without that I'd feel like a lot of tension would be lost.  

Presentation: Definitely cute.. It has the aesthetic of old-school newgrounds games you would find so something about it drags me towards it.  Something oddly grungy and old-school.

Use of Limitation: I mean this was dead-on.. You made the game set in a fish tank, it was clever for sure.

Thank you! I agree with all. I wish I had more time to keep making it better before submission haha.