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Hi there! I don't think I understand the question. Are you asking how to set up auto-tile rules in the software that you use?

Well, I'm using Godot, I'm just wondering what method you used to place all the blocks? I'd love to create levels with these assets, but am just wondering if you used some sort of autotiling to place all the intricate blocks/environment?

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I've placed them one by one, or stamp a couple of them (the cluster ones) sometimes with tiled - it wasn't too much work, but I had to create only one map.

These days, I'd probably use ldtk which is amazing. Especially if you need to produce multiple levels

I took a look at what Godot offers here by default and yeah, it seams too simplistic (or I'm missing something, which is probable) to achieve the effects as in the preview image. 

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Thank you for the advice! I'll check those out. I'm excited to work with these as I'm using your assets to try to learn how to build games block by block.