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It's very respectable that you were transparent with bugs. As much as we don't want to have them, during those last couple hours in our build there will always be something, so it's better to admit then omit if people are going to play anyway. Moving on, the game is very nice to play. Yes some assets are stitched together, but the dedication to shaders make up for that. The audio for the animals is on the annoying side, mostly because of how loud the sound bytes are and how much they repeat. In Level 2 I didn't know how to get over the house, but then I figured out there was a double jump feature. Level 3 there is no hitbox on the tree, so you can fall off the map if you want to. I get the Spring part from the art, but I didn't really get the "Grow" part of the theme, what exactly was growing? The UI and the sprites you used were very nice and clean, if not some of them blurry (but I've dealt with that before so it's fine). Overall, a decent game, good job!

Thank you so much. The bugs were a problem, so instead of hiding them, I picked to embrace them. Probably better to do so anyway. The audio for the animals is a bit too much.... should have lowered it a lot. The growth part was supposed to be like the growing world (more and more things happen at each level) and the growth in diffulity of the puzzles. Glad you enjoyed and thanks so much for the tips!