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This is such a cool and creative concept! I really enjoyed trying out the weird combinations I could do from playing as a guard trying to get to his soup, or playing as a key trying to get to a frog. I can tell this was thought out really well, so nice work :D

Thanks! I tried to come up with unique reactions to different situations, but didn't have time to control everything - for example, you mentioned guard going after soup. This combination actually softlocks the game since you cannot tell granny that you want soup (as the word is already used up). I'll try to update the game after the jam to be more thorough :)