"clip through the floor and die for no reason" I think the reason you think this hapens is I put a 0.5 seconds delay on restarting the level after death(for absolutely no reason lol) but cinemachine camera keeps following the target dot for the next 0.5 seconds. That combined with the huge spike colliders may have given you that feeling. This was our fist game jam so we are not really experienced but will definitely keep working on this concept since we liked it very much. Thanks for the constructive(but a bit harsh) review!