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Creamsicle

70
Posts
5
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17
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A member registered Jul 10, 2020 · View creator page →

Creator of

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I’ll look into it! What difficulty level were you playing on?

Unique idea. The controls were a little painful after a bit though. Really relaxing vibe

A really cool idea. It’s nice to see an incremental game that can be completed rather quickly. My only complaint is that it was really hard to tell what was going on most of the time. A little info page on what was going on and what I wanted would have saved a minute of frustration.

Thank you! I spent a lot of time on the visuals so I’m glad to hear that they payed off.

Why, oh god why

Thank you for the feedback!  The fuse ability combines five skeletons within the range of the spell into one, sadly I didn't have the time to properly build a tutorial for it though.

Very fun and highly polished, although some of the later puzzles were too challenging for me.

very fun! And the music fits perfectly. My only complaint is that the music feels a little bit unresponsive at times

Interesting concept, but It was a bit too confusing for me to figure out how to actually put forwards any strategy.  I see lots of potential with the idea though!

I like the idea, but the game crashed when I jumped down into the red area, which was a pain.  The art style is very cool though!

Very interesting concept! But it's a bit hard to figure out what's going on.

Adorable!

Lovely little game!

When I was supposed to complete the level I got the error
"

Error

sound.lua:30: damn

Traceback

[C]: in function 'assert'

sound.lua:30: in function 'stop'

timer.lua:18: in function 'win'

timer.lua:30: in function 'update'

main.lua:109: in function 'gameUpdate'

main.lua:54: in function 'update'

[C]: in function 'xpcall'

"


As for the game itself it had a fun idea, but the movement felt way too slow for the size of the play area.

Cute game and a very unique idea

Chill and nice game!

Fun game, but I feel it goes on too long without any real escalation

Very fun! I was a bit confused about how to play at first, but the core concept is neat!

Thank you! I've been getting into Godot4 recently, and unfortunately, HTML5 exports are broken for the time being, which I didn't know until I was done with the game.

😅

This is the dark souls of games about birthday cat washing

Sadly it wouldnt work on my computer :(

10/10, pooped myself

The sound effects were very spooky, but the collision on the spikes was a bit jank

Very spooky!  Great experience and I loved the art.

Fun concept! But a little bit too difficult since all the movement has to be done blind.

Are we allowed to use premade art assets?  

I just got through with a Bullet Spawning system for Godot that ya'll may find useful (along with some other useful generic code), I'll be using it and you are all free to as well.  You can check out my whole module library at my Github here.

I can definitely finish it in this time...

I'm thinking of doing a story oriented game, and was considering getting a start on the writing and maybe even concept art beforehand, so the Jam can be taken up by making the actual game. What do y'all think? Is it in the spirit of the Jam?

(1 edit)

The current fastest time by the Developer is 00:41:77.

Loads of fun, and an interesting take on the tried and true Sokoban formula.

I cant figure out how to play? I just keep getting stuck on the first screen. Also, did you make this in the Scratch engine? If so, that's where I got my start with game making too :)

Cute game, I love the concept. The movement is a bit janky though, I kept overshooting where I wanted to go.

Interesting mechanic. It is a little frustrating trying to get the heart to go where I want it though, also it's a bit too difficult to early on.

Interesting concept, but it was hard to figure out which side of the die was which, and the game was very choppy on my computer.  The in game art wasn't much to talk about but I love the character portraits, which is probably because I was already a fan of all the artists that worked on this game XD

Very fun, but at the beginning I had a hard time telling which side of the die was which character. Also, the game had very poor performance on my computer, although that may be down to me running it on Linux with WINE.

Neat, guess I'm putting on my resume that I know mobile development too xd

hi

No problem, don't sweat it, back when I used unity my games faced similar problems. Sorry about how it came off, It was pretty late when I wrote that.  What you made is actualy pretty ambitions for a first jam game.