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(1 edit) (+1)

Hello!

Little update I had some stuff happen that worried me enough + some other things that i totally forgot. I will tonight do all the skills, maybe not multiple times but every skill i got unlocked at least once.

Sorry for me beeing late like hell. So I will start grinding tomorrow but it will still be slow cause stuff.

Have a good day. (Will answer to this with either the full on log how much it did or not. Will also tell you if I got any error messages again.)

Here is the damage test. Took me almost an hour since i was tired lol:

Level 16 Warren (shadow onyx equipped), normal sword nothing else to boost magic. Speed + kry, kry + healthx2, sight + kry

Damage done:

Sage (lv10):

Barbarian lv 15:

Plasma Blade: 623 (dead)

Barbarian lv 15:

Umbral Bolt: 325

Salt Blast (Without bleeding): 377

Barbarian 15:

Acird Shards: 1= 203, 2= 199, 3=211 (Weak) (dead)

Barbarian 15:

Neon Ray: 699 (weak) (dead)

Gonna test the new skills tomorrow once I get enough Points for the sage to buy them all.

Wizard (lv11):

Barbarian 15:

Ray of Frost: 362

Burning Hands: 211 (dead)

Barbarian lv 18:

Shocking Grasp: 421, Acid Bolt 498 (weak) (dead)

Barbarian 16:

Acid Bolt: 422 (weak) (dead how? did i missread the number?)

Barbarian 18:

Dark Force, total 2016 (absolutely dead)

Barbarian 16:

Scorching ray, total: 1137 (absolutely dead)

Barbarian 16:

chain lightning: 411, 322 (absolutely dead)

Barbarian 17:

chain lightning: 377

Ice Storm: 483 (dead)

Paladin (lv7):

Barbarian 16:

Normal Attack (unehanced): 196

Divine weapon (critical): 456 (dead)

Barbarian 17:

Divine Weapon: 308

Smite Evil + divine weapon: 356 (normal attack) (dead)

Barbarian 17:

Smite Evil: 220

Divine Weapon + Smite evil Mirage Slash: total 2263 (absolutely wrecked)

Barbarian lv 18:

Divine Weapon + Mirage Slash: 1305 (dead)

Knight lv 16 (sage lv10 equipped):

Berserk 14:

Tyra Slash: 261 (vulnerable inflicted)

Break Slash: 424 (dead)

Barbarian 15:

Aero Slash: 328 (got a new animation it looks good)

Master Slash: 967 (Kinda a joke... eh dead anyways lol)

Barbarian 17:

Quadro Slash: 757 (dead)

Barbarian 16:

Mirage Slash: total 1166 (dead) (Master Slash is envious xD)

Barbarian 17:

Cryo Slash: total 1327 (dead)

Maximus lv 16 (kry of power and luck):

Figher level 10:

Barbarian 18:

Power Attack (hit): 478 (barely lived)

Bull Rush: 349 (dead)

lv 17 Barbarian:

Whirlwind Attack: 399, Sunder 281 (dead)

Barbarian level 17:

Whirlwind Attack: 391, Sunder: 292 (dead)

Barbarian 16:

Disable 261, mage bane: 274 (dead)

Cleric 10:

Barbarian 16:

Searing Light: 294

Called Shot: 256 (dead)

Rogue 10:

Barbarian 15:

Sneak Attack: 328, Hornet strike: 230 (dead)

Barbarian 17:

Tsunami Strike: 272, Spirit Smite 294 (dead)

Barbarian 18:

Maelstorm: 468, wild magic: kill cloud(?! wtf man? 472) (dead)

Monk 9:

Barbarian 14:

Stunning fist: 361, Dragon Punch: 218... total (dead)

Barbarian 17:

Release Energy: 542 (dead)

Barbarian 14:

Release Energy: 511 (dead)

Barbarian 16:

Terra slam: ~500-600 alltogether (dead) (far better than release energy lmao)

Barbarian 16:

Terra Slam: ~500-600 alltogether (dead) (far better than release energy lmao)

Barbarian 15:

Flurry of Punches: total: 943 (dead)

Alright I sat an hour testing and writting this down i think i am done for today.

(1 edit) (+1)

Hello!

Expect Edits if you see this early:

Radiant Materials heals ~70 each time (157 int and 68 wisdom, HP of the user 445, it was also shown as "The user" but it heals a group weird.)

Have a good day, I will now grind the rest of the sage abilities I can get. Don't think I will get the level 20 abilities I am not crazy enough for those to grind like a hundred hours to get them. xD

Trained to 1,2k points and just tested all the abilities on the sage i hadn't saved and there are some whack outcomes... your abilities look as good as always though, but i still hope to see passive skills that carry over, or a skill class for passive skills that carry over or some such, i am just a sucker for passive skills accumulation kind of things.

Sage 11:

Barbarian 14:

Cyclone: 517 (dead)

Barbarian 14:

Cyclone: 607 (dead)

Looks cool, albeit a bit weaker then i expected from it but eh stun is probably worth the cost if they survive.

Barbarian 14:

Landslide: 1937 total... holy hell

Barbarian 15:

Landslide: .... ~1,9k damage (obliterated)

Barbarian 17:

Landslide: .... ~1,8k damage (obliterated)

Total: 3736... this spell is brokenly strong for 24 MP especially compared to cyclone for the sake of.... alright i like strong magic but this seems, at least this early, pretty strong man.

How do you do your math formulars for these spells? It seems... whacky.

Barbarian 16:

Void Blast: 373 kinda weak compared to everything else.

Barbarian 17:

Antipodean Blast: 512 (dead)

Alright can I ask if you will make me train more to get an item to increase JP gain at some point? Because this seems like a job for a lot of JP needs. Your animations are cool though, but i dont get my head around how you do your math formulars for such different numbers.

Nice, there was a small bug in the mud slide damage. Good catch.