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(1 edit) (+1)

Hello!

Expect Edits if you see this early:

Radiant Materials heals ~70 each time (157 int and 68 wisdom, HP of the user 445, it was also shown as "The user" but it heals a group weird.)

Have a good day, I will now grind the rest of the sage abilities I can get. Don't think I will get the level 20 abilities I am not crazy enough for those to grind like a hundred hours to get them. xD

Trained to 1,2k points and just tested all the abilities on the sage i hadn't saved and there are some whack outcomes... your abilities look as good as always though, but i still hope to see passive skills that carry over, or a skill class for passive skills that carry over or some such, i am just a sucker for passive skills accumulation kind of things.

Sage 11:

Barbarian 14:

Cyclone: 517 (dead)

Barbarian 14:

Cyclone: 607 (dead)

Looks cool, albeit a bit weaker then i expected from it but eh stun is probably worth the cost if they survive.

Barbarian 14:

Landslide: 1937 total... holy hell

Barbarian 15:

Landslide: .... ~1,9k damage (obliterated)

Barbarian 17:

Landslide: .... ~1,8k damage (obliterated)

Total: 3736... this spell is brokenly strong for 24 MP especially compared to cyclone for the sake of.... alright i like strong magic but this seems, at least this early, pretty strong man.

How do you do your math formulars for these spells? It seems... whacky.

Barbarian 16:

Void Blast: 373 kinda weak compared to everything else.

Barbarian 17:

Antipodean Blast: 512 (dead)

Alright can I ask if you will make me train more to get an item to increase JP gain at some point? Because this seems like a job for a lot of JP needs. Your animations are cool though, but i dont get my head around how you do your math formulars for such different numbers.

Nice, there was a small bug in the mud slide damage. Good catch.