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Thanks for your feedback man.

On enemies: This largely depends on how far you got, as in Dungeon mode there are bosses in the last phase of the dungeon locked behind doors. But I see your point. My intention was to keep basic enemies simple, as they're mainly supposed to be loot and exp catalysts. I'm planning to add more interesting enemies in the future, but I'm worried making them too complex would frustrate players who are dealing with pvp.

On items: items are subtle at earlier levels but get more powerful throughout the course of a game as you go through zones and find uniques dropped by bosses and minibosses. There are some really fun ones, like goliath and tiny necklaces, bulbous and turtle rings, rainbow relic etc. But yeah I'm definitely gonna add ones that do more interesting things here soon.

Mole king HP: Yeah this ones unintentional that I need to fix. Hes scailing with bot players when he and other bosses should just scail with real players.

Bots: funny you say this! I'm thinking about nerfing them, as I'm seeing alot of players struggle to kill them lol. I'll probably add a difficulty setting for servers next patch.

I appreciate the write up dude and am looking forward to trying your game