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Hey I'm running into some technical issues. I think when you export in Godot, you need to package up the files surrounding your `.exe` (windows) and `x86_64` (linux). For mine, there is an associated `.pck` file and others files.

I can't get passed the start screen on linux, and when I virtualize the windows version with wine I can't click on a card during a fight. 


Windows Errors:

```

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 3.0 Renderer: GeForce GTX 1050 Ti/PCIe/SSE2

OpenGL ES Batching: ON

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

     At: scene/gui/base_button.cpp:329

ERROR: No loader found for resource: res://sfx/ui/buttonclick.wav.

   At: core/io/resource_loader.cpp:286

ERROR: poll: res://UI/menus/MenuLayer.tscn:87 - Parse Error: [ext_resource] referenced nonexistent resource at: res://sfx/ui/buttonclick.wav

   At: scene/resources/resource_format_text.cpp:440

ERROR: Failed to load resource 'res://UI/menus/MenuLayer.tscn'.

   At: core/io/resource_loader.cpp:208

ERROR: Failed loading resource: res://UI/menus/MenuLayer.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Can't autoload: res://UI/menus/MenuLayer.tscn

   At: main/main.cpp:1774

SCRIPT ERROR: cardBattleMode: Invalid call. Nonexistent function 'get_child' in base 'Nil'.


```



Linux errors:

```

[1;33mWARNING: set_enabled_focus_mode: [0m[1mBaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

[0;33m   At: scene/gui/base_button.cpp:329.[0m

[1;31mERROR: _load: [0m[1mNo loader found for resource: res://sfx/ui/buttonclick.wav.

[0;31m   At: core/io/resource_loader.cpp:286.[0m

[1;31mERROR: poll: [0m[1mres://UI/menus/MenuLayer.tscn:87 - Parse Error: [ext_resource] referenced nonexistent resource at: res://sfx/ui/buttonclick.wav

[0;31m   At: scene/resources/resource_format_text.cpp:440.[0m

[1;31mERROR: load: [0m[1mFailed to load resource 'res://UI/menus/MenuLayer.tscn'.

[0;31m   At: core/io/resource_loader.cpp:208.[0m

[1;31mERROR: _load: [0m[1mFailed loading resource: res://UI/menus/MenuLayer.tscn. Make sure resources have been imported by opening the project in the editor at least once.

[0;31m   At: core/io/resource_loader.cpp:278.[0m

[1;31mERROR: start: [0m[1mCan't autoload: res://UI/menus/MenuLayer.tscn

[0;31m   At: main/main.cpp:1774.[0m

[1;31mERROR: eof_reached: [0m[1mFile must be opened before use.
```

oh yeah there was this one weird buggy sound effect that fucked shit up, i've fixed it and replaced the build, thanks for finding that issue

(1 edit)

Np! My windows build on wine is working well with your new build, battles are working. My linux build isn't working with this error:

ERROR: eof_reached: File must be opened before use.

   At: core/bind/core_bind.cpp:2060.

But overall what you did seemed to work for Windows, which is most people anyway. Linux folks can use wine

aight, thanks for testing again, i know whats the issue with the linux version now and i might have fixed it