Really charming dialog in this! I loved how dry and sarcastic the frog was. The little details about the frog world were wonderful too. Like the evenly distributed limbs or the fact that Fred was reading Moby Dick, some great writing there!!
With the deciphering mini game... a very interesting concept! At the moment though, it felt like a little less of strategy and more of guess and check. I get the idea of what you were going for with the different colors, but it was a bit confusing to me at first with what color was the right color to go for... or if there was one?
After using cheat on the first phrase, I noticed that the second phrase had 2 words already blue, so that time I tried for all the blue words, and that time I was successful! So I think having the "correct" dialog being hinted at is deffs a good idea for all the phrases to give the player more direction!
Also, two small things I felt could use tweaking.
First off, when Gary talks, it would be nice if he would stop moving, or at least if the dialog box would stop moving. The motion blur on it while it moved made reading a bit difficult, espeically if it moved while typing.
Also... while the music's simplicity complimented the simple but charming black and white art style, the amount of times it started and stopped (3-5 notes followed by rest) made the music kind of call attention to itself, which made it seem a bit distracting. With the amount of time spent with the soundtrack while deciphering the puzzle, I think the game would benefit from having something longer, and more flowing (maybe some held long notes or chords) to stretch out the soundtrack, make it sound more ambient, and make the looping less noticeable. :D
Hope these little notes help!
Ribbit ribbit! Well done with this jam!!
-Sasha