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(1 edit) (+1)

0.01A

Really cool so far, it feels amazing and the direction of the whole project is really sick.

3 things but they're all honestly minimal:
I think for the ledge climbing, the auto jump can be a bit uncontrollable. Maybe there's enough time in the animation to check whether the player is trying to jump? So then you can either climb a ledge like normal or do your current ledge jump-up instead (so two animations). I'm unsure if you're kind of doing this already, holding jump while climbing ledges does a bigger jump. Love the ledge jump though, movement gets really fluid. Just sometimes I want precision too.

The vehicle controls tied with the direction of the camera, I feel like you might want a toggle in a menu for that. Some people might like it but it feels a bit unnatural for me. Doing a 180 turn while keeping the camera the same direction has you also 180 with the joystick/wasd. That's pretty wild, lol. But also I could probably get used to it in time. 

The aim lock-on? Don't really get it. I assume it's not fully setup yet cause it only locks on at certain specific points. Also should have a menu toggle, taking aim from player, some might not like it. 
The aim marker and the actual bullet projection are a bit off (maybe?). But that seems tricky to implement with perfect precision, I've never done it. 
Also probably should go in the bug report section but with mouse and keyboard, the mouse isn't fixed to the center of the screen. Unless it's off by default and can be turned on?

Overall though, this is really awesome. Vehicles are great, the level design is already really cool even though its just a test level, and all the weapons are fun. Great variety! Even though I'm pointing stuff out, please know I really like it so far.

Note: I say toggle instead of fully change because it gives players the chance to compare and give better feedback. I could end up reverting everything I said if I can toggle in between and check. 

(+1)

thanks for the feedback! i agree with the ledge climbing being a little hard to get right so i will be changing how it is performed in future updates :)

as for the vehicle controls, i have them setup as look to steer controls in the same way the player does, but i will most likely add an option to toggle different control schemes. 

and there is no lock on system? so i am unsure what you are meaning there :? if you are talking about the aim reticle positioning on enemies when you are close, that is just the  game calculating any collision or objects blocking the regular aiming

(+2)

Sounds awesome!

Ah, the block system makes a lot of sense! Sorry I completely misunderstood it. It actually makes perfect sense now. For weeks while watching the devlogs I thought it was a full on lock-on. I really like that now that I understand it lol.