thanks for the feedback! i agree with the ledge climbing being a little hard to get right so i will be changing how it is performed in future updates :)
as for the vehicle controls, i have them setup as look to steer controls in the same way the player does, but i will most likely add an option to toggle different control schemes.
and there is no lock on system? so i am unsure what you are meaning there :? if you are talking about the aim reticle positioning on enemies when you are close, that is just the game calculating any collision or objects blocking the regular aiming