I take it its inspired by Slay the Spire or similar games? Having a deck builder based game but a proper rpg seems neat! Though it seems like it runs the risk of a player soft locking themselves by having a bad build, since i dont see any way to reset skills/deck and looks like you cant grind on enemies to level since they only spawn once. While I enjoyed Slay the Spire I was never good at it so I will avoid commenting on balance.
Mouse over tips worked well, and clearly explained to me what everything does.
Seems like you already have decent variety of encounters and mechanics.
The damage numbers circling around the enemies head when mousing over to select them is cool.
Music stopping when I go into menus seems weird. Maybe your planning to add seperate music for that and that is why the music playing when travleing the world stops, but if not it feels odd suddenly having dead silence just cause I wanted to check my cards or stats/talents.
Glitches: (I played on linux)
When I ran past a enemy chasing me to open a lootbox, the enemy still ran up to me and I had the loot menu open during combat. Menu closed like normal so wasnt a gameplay issue though.
When I moused over a shop card that had bleed, the bleed tooltip came up. But when I closed the shop while still mousing over it, the tooltip didnt go away. Going back into shop menu didnt fix it. Had to restart game.
Mousing over cards in the shop seems a bit buggy UI wise. See thread 334762738, post >>334769506 for webm of what I mean.
Finally, not really a glitch but I couldn't figure out how to exit the game, I ended up killing it via the console. Realised later that can leave fullscreen and close it normal way you close a window.
Fun game. Think it has potential if your willing to deal with all the content and balancing somehing like this (I think) will take.
Thanks for the demo and good luck with game!