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(+1)

>Something about having to prep the fireball and click again to fire tripped me up.

Other people said this, so I think it's something that needs to be changed. I never had the fireball graphics glitch happen to me, so I will have to try that out. I do want this to become something bigger later one and I'll add an HP bar so it isn't a one hit kill in the sequel. The jumping was floaty to make it easier to get to certain platforms and to dodge certain enemies, but that could have been fixed with better level design.

Thanks for the feedback, I'll take note of it and the sequel will have the requested improvements.