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(+1)

Not going to lie, I struggled a good bit on this one.  Something about having to prep the fireball and click again to fire tripped me up.  I think part of the reason is that the game is relatively fast paced, and having to prep the fireball first was more of a hinderance than a strategic benefit. Also, when I tried to reverse the fireball while it was in flight, the graphic flipped but the direction remained constant.  I think I would have enjoyed it a lot more if there was an option to fire the fireball immediately, without any prep involved.

The only other criticism I'd have is that the jumping felt really floaty, but that might have just been a design decision given how much stuff you're trying to avoid.

The one hit kill felt punishing, but that can work if you have smaller levels. Unfortunately I didn't progress far enough to find out.

(+1)

>Something about having to prep the fireball and click again to fire tripped me up.

Other people said this, so I think it's something that needs to be changed. I never had the fireball graphics glitch happen to me, so I will have to try that out. I do want this to become something bigger later one and I'll add an HP bar so it isn't a one hit kill in the sequel. The jumping was floaty to make it easier to get to certain platforms and to dodge certain enemies, but that could have been fixed with better level design.

Thanks for the feedback, I'll take note of it and the sequel will have the requested improvements.