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Do you know about solutions for bigger non pixel art images? Gotod can generate 2d meshes from images, maybe if we just add width to them it would work. Also I'm thinking about using normals (probably just black and white texture would be better) to make bumping voxels

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Hi sorry for the late reply. Yeah I've thought about that kind of stuff too. In the end I always come to the conclusion that some kind of in-Godot editor might be the best way to go. However that's a big task. Also it doesn't really fit in my current game project, which I'm focusing on right now. But it's something I might want to tackle again for the next project. Thanks for your support :)