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(+8)

I'd also rather make the item stat requirement soft, where the item is simply less effective without sufficient stats, maybe falling off exponentially if you have way too little of a stat.

I was thinking of Fallout 1/2, but Noita might be a better example of the perks I'm interested in. Weird/gamechanging stuff like:

  • You cannot cast spells but melee does double damage
  • You can fly for free but there is no gravity
  • Eating a monster allows you to take its form temporarily
  • Fire damage is converted to cold damage
  • Spells cost Juice instead of Willpower (or energy currrently)

and whatever weird stuff I/others think of.

(+4)

The noita perk system is a great idea, where if someone speccs too heavily into one branch they get one of the double edged blade perks. It will add more replayability as players would have to do each branch to find the final perk, and for the more skilled players take advantage of making the ceiling higher. Also adding noita esc perks would give players the satisfaction of exploiting those perks to the best of their ability. Some ideas for said perks are (will edit to add more when I think of them)

- Double spell damage BUT double the cost

Shaped glass perk? sounds like a great idea

idea 1: add a new boss a secret one when you go in the dream and go far from the house you will see an secret boss called A̵̛̠͉̣͚͇͇̝͚̩̫͔̅̓̒́̈́̀̎̓̇̊͑̽̂̾̑̓̈́ͅV̸̛̯̝̳̪̘̝̤̈́͗͂̀͑̂̑̃͗͌́́́̋̿̌͝I̷̢̧̭̦̟̩͖̥̣͕̖͚̞̫̦͑͗̎͠ͅȨ̸̨͔̞̜̰̞͍͎͔͖͚̼̳̗̬͖́̿̓̍̏͗͐̓̀͗͐̃͘R̸̨̫̩̰̺̥̝̳̣̳͍̝͚͔̠̟̺̤͈̭̱̦̖̲̪̗̀̾̆̄̉̈́̓̃̆̀̈͛̇̂̓̊̈́̄̉̈́͛̂͘̕͘̕

to beat him all you have to do is to have the holy hammer any weapon you use wont work like the clog and you will

obtain something called glitchy helmet and error sword the glitchy helmet lets you see secrets you never found and the error sword every time you die you will get a free revive only one

idea 2: you can now buy stuff from every area