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No problem.  I'll bring up any problems I find.

Is there a way to turn off Gaart's auto-summon?  I go to his menu in summons, and see the "use him the next battle option", but he pops up in every battle anyway, and choosing that option doesn't seem to change to a "do not use him" option, after selecting it.

The option is there to select which summon to use once you unlock new ones, but at least one summon is intended to accompany you at all times. You can shorten the summoning animation in the system menu, but that's about it.

Oh, alright.

I found a typo when talking to the farmer who gives you the quest to stake out his barn at night from a mysterious intruder.  After you complete it and talk to him again, he says "Zante" instead of Zanti.

Also when exploring Solina harbor at night, the interact-able block in front of the sketchy shop is a block down from the door, so you have this invisible wall.

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Fixed both, thanks for the report!

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Not sure if this is supposed to happen or not, but the ghost Catherine and Beatrix events can happen one after another during one night.

When declining Ariel for her second event at the barracks, her sprite disappears, but you can still interact with her, you just can't see here.  Also, there's a typo in her first dialogue box during the same sequence "rally need your help".

In the room with the diary you can view in Tarkas country side in the couple and daughter's house, you can walk on top of the bookshelf in that room.

In theory, it's intended, as I didn't want to cause a bottleneck for the scenes at night. I might have to check if there are any weird/incompatible scenes, however.

I'll fix the bug and typo ASAP. This one is actually a remnant from an older version of Ariel, where she would show up at your house to invite you, and so she had to disappear if you refused. I had removed the code to make her become uninteractive, but it seems like I forgot to keep her visible. XD

I'll make sure to fix the collision with the bookshelf as well. Thanks for the report!

I'm still going off the .984 version so I don't know if these issues have been dealt with already.  I did the slime quest in chapter 1, and prevented the overrun that would have happened in the next chapter.  However, I look at the new newspaper clips and there's an article that still says the forest got overrun.

The driver that the the noble who you saved his son leaves at the Mage's guild to take you to the Royal Palace, his sprite is fixed and doesn't turn to face you when you talk to him.

Next is a question I have.  Is there any way in game to know that the Forest Temple is only accessible on a Full moon?  I happen to look through the guide to even know of it's existence since it's an optional thing.

Seems like the news reports were inverted, compared to the quest results. I'll fix it for version 0.987, together with the sprite not turning when you talk to the NPC.

There is a way to learn about the full moon requirement in-game (if you show the spell to the court magician), but one can miss it, so I should add some other way to get the information, actually. I thought for sure I had something in the game, but maybe I forgot to save it or to add it later on.

Oh, okay, I came across that exchange with the court wizard today.  

Looking through the guide, the statues with the sword and lance in front of the locked off door in the second shapeshifter temple can have magic used on them.  I couldn't examine them though.  Usually, you can examine things you can use magic on unless you can't reach them.

When talking to Keiko about repairing Golden Leaf, she still lists the mill as an dialogue option while it's being repaired.  The thing is I have the light house being repaired at the same time, but she doesn't comment on that anymore.

For the spell, you'll be able to research the topic at the library in the future, and learn about the full moon thing. I'd like to move it to one of the "advanced" libraries I want to add in the future, but for now it will have to do at the mages' guild and the like.

Seems fair, I'll add a brief description of the statues.

I changed the dialogue option to disappear for the mill as well.