Great game! I'm amazed how quickly you were able to do this start to finish. One thing that could be adjusted in terms of balance is decreasing the speed you can use the yo yo, because right now the gameplay loop is run up as fast as you can and then spam yo yo at an enemy to get your health back. Great job with the level design though, it's simple with enough platforming challenge!
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Thanks! It takes a lot of doing similar projects again and again to basically optimize the code. And I'm fixing stuff right now, so I'll definitely look into balancing a bit. Do you mean put a delay timer on the weapons, sort of like a cool down timer? I can definitely do that. I initially thought of doing that but didn't implement. And thanks! I didn't like my original designs so I tried to look up platforming design tips online and re-designed to what it is now.