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This looks interesting. Found it hard to tell when I was dealing damage and/or getting hit, but I guess special and sound effects should come later in the dev cycle. Pretty easy to figure out, and I'm sure with a better variety of weapons could be a hard game to master. Multiplayer might also be cool if you feel up to it.

thanks for the review.

I never did multyplayer before, but if there will be an audience for it I will try my best. In the current state of the game it makes a lot of sense.