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(+1)

Hey Ran, thanks for playing the game and I appreciate the time  you took in giving me some good feedback points.

Yes, the particle wave duality mechanic is intentional and the waves are balanced so that it has a short life span/range with high armor penetrating damage while the quarks are low damaging but long range weapons that bounces off armor. There is no restriction in changing between the two states (note: for the first generation of bullets/waves) so its a kind of play style I want to encourage that requires some strategic play into the game.

I think you got one of the more rarer bugs because I do get that as well but it rarely happens  and I can't seem to recreate it. I suspect its a WebGL thing to so I will figure it out once I'm back at updating the project.

I appreciate the suggestions as well, and will be glad to answer them all:

  • "...have a better way of introducing your game aside from using texts."
    • True, since I crammed everything thing with the tutorials into a single level, I got a lot of feedback that it should be spread out, which I am in favor of too. So yeah, I have to think carefully about spreading the tutorial into several stages because it does seem overwhelming with the chunky texts.
  • "Why did you not add any sound effects?"
    • I kind of went on a hiatus from the project for the entire month of April due to other projects. I had plans to put them in during the rating period but work just caught up and clients got impatient.
  • "...are a little bit too ambitious for a month long game jam?"
    • Exactly, it humorously ambitious and I did not expect the game to evolved into something huge. I only realize it getting overladen a week before the game jam submission ends so I just kept course ended up not being able to complete 90% of the stages.
  • "but imho you should've spent some more time polishing your game"
    • Which continues my answer from above, I did plan to polish it during the rating period but ended up on a hiatus from it.

As for the warp button its the space bar only and the focus mode is left shift using the default keyboard mouse layout. The game allows you to change between 4 KBM layout which you can select from the settings menu from the main menu  or in-game menu.

P.S.S. Yeah, I know about it and its an intentional design for the first magical girl... Its suppose to be a dev secret btw (⌒‿⌒) but I will make a much cuter one the next year.