Concept wise, I like it very much. I think this is one of the more ambitious submissions here and I think you did a very good job coming up with various mechanics here; really like the the shooting mechanics overall.
But I think the game is a little bit buggy. Several that I found (Browser version):
- Changing from particle mode to wave mode changes all particles on screen into high-damaging waves instantly. Is this intentional? I have got a feeling that it's not since it's too OP
- I think I got stuck when I tried to toggle skip scene
- I refreshed it after I got really stuck and then... when I tried the first stage again it was kinda buggy. The order of the scenes seems to get messed up
And then some design decisions I would like to question/give tips on:
- Do you think you can have a better way of introducing your game aside from using texts? Personally I think it's much better if information like how to play is conveyed without the need of lengthy texts
- Why did you not add any sound effects? I think your game could feel way more polished had you added some SFX
- Don't you think Skill Tree, and all the other stuffs in the menu, are a little bit too ambitious for a month long game jam? When making a game in the span of just one month, it is impossible to include every feature you want; but I think that in the future it is wiser to simply put SFX instead of putting all of those features. Don't get me wrong; I like the skill tree, and I think it is extremely impressive; but imho you should've spent some more time polishing your game
Btw I might've missed it in the tutorial, but I can't seem to activate the warp skill properly? Is it not LShift + Space?
P.S.: Also... this I think is just my preference and you may want to take it with a grain of salt but... I think the Magical Girl art kinda makes her look like a male... You may want to make her face rounder ;_;