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I like the idea, I think there is a problem with the algorithm that if you are in the maze you will always follow the yellow path. I cannot see other paths that can make the "player" out of the main path.

In this example you can make few choices to make a mistake (green arrows), all red arrows are choices where the player goes back soon. 


I think I get what you're trying to say. The maze is basically a one-way path. 

A game that has more than one way to beat the game is pretty fun and gives challenges. While a game with only one right path is the same as following orders.

(1 edit)

Yes, the algorythm could be improved for sure. Anyway the green arrows in your image present paths that branch too and the player must navigate these too in order to find the exit. He has no clear vision of the end when, for example, this maze is used in a fps game.

Anyway, thanks for your suggestion, really appreciated!